Project zomboid traits list file6/23/2023 ![]() But if I'm asking the wrong question or you just happen to know a lot about a certain trait could anyone help me with the questions below, as I know I'm not the only who's curious about this stuff.īy how much does Axe Man reduce the swing time of the axe? (The base value being 3)īy how much do Resilience and Thick-skinned improve the diceroll of bleed occurring?Īnd for Resilience, by how much does it reduce your chances of contracting the Zed virus if skin is broken? (The base values being 25% scratch and 96% bite)Īnd conversely, by how much does Prone to Illness hurt your chances? It's nice to know that they make you tougher and weaker to zombification and chance of infection, but by how much? If anyone could link me to source where I could read the uncompiled Java files that would be great, as then I could continue on exploring on my own. I'm not much of a coder, myself, but I would be really interested to see the exact benefits of combat perks (such as +% or +X increases) and the exact benefits of traits such as Resilience and Prone to Illness. But I ran into a brick wall in my research when I reached the compiled java files that govern traits. I was also able to find the underlying code for the Lucky trait in the Lua code, which really helped me understand the value of it (hint: It's freaking awesome). I was able to find in the Lua code the exact stats and drop rates of weapons and items, which was a real eye-opener as many important weapon traits such as knockdown coefficients are not listed on the wiki or any other source I've checked. I like character building in RPG's, but without the tooltips I don't believe I am making an informed decision when choosing traits or perks. Zombies can hear the player from a farther distance than normal.I'm really enjoying the gameplay of Project Zomboid, but I'm finding the game to rather tooltip-sparse. The player does not see as far and has a narrower view than normal. Gets utterly shit-faced moodle when having one drink of any sort of alcohol. The player needs to eat more than normal. The player must be closer to the source of a sound in order to hear it. The player will run slower and will reach exhaustion more quickly than usual. Also an increase in getting bitten by a zombie in combat. Rare goods become even less prone to spawn. "What could go wrong for you, often does." Jumps from not angry to Furious when npc rejects team request. The player may get the queasy moodle and any subsequent moodles without having been infected. ![]() ![]() "May develop infection symptoms without having been infected." Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level. Moving from indoors to outdoors or moving along outside causes sharp increase in the player's panic level. The player will also be unable to carry as much weight before becoming encumbered. Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. "Less chance of scratches or bites breaking the skin." "Not effected by harsh weather conditions. Stays extra alert even when sleeping."Īllowed three extra hours before becoming drowsy. Faster axe swing."ĭecreases required time in order to barricade doors and windows. "Doubles speed breaking through doors with an axe. The player does not need to eat as much as normal. The player can drink more than normal without getting drunk. The player does not become as panicked as normal. The player will also be able to carry more weight before becoming encumbered. Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. Also an increased chance of getting scratched or not getting hit at all to getting bitten. You tend to find rarer objects such as axes and shotguns. The player must get closer to a zombie in order to get its attention. ![]() The player can hear sounds from farther away than usual. The player can see further and has a much wider view than normal. The player can run faster and for longer than normal. "Faster running speed Can run for longer without tiring" To achieve this, you will need to balance out positive traits with negative ones. In order to start playing, your points must have a total of 0. Traits are attributes or behaviors that effect how your character interacts with the world.
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